Sea Water Material (Godot Engine)
A downloadable asset pack
(This project is no longer maintained or support newer versions)
Flexible Wave Adjustment
Making beautiful looking sea water whether its a calm or chaotic waves can be made by using simple variable tuning. Changing colors, and configuring depth of waters, color strength, dynamics and more. Such numbers could produce appearance that unique to your own project.
Ground Influence Additionally, you can also add a bit of realism by configuring not just sea waves but also the force that act on it. Just like big continent stops oceans from moving, this material also knows where to adjust itself.
Procedural in mind Every textures are made procedurally in and outside Godot ensuring its scalability and uniformity.
Style Options Making one robust and flexible water material won't be enough, but four might reach all corner of different art style.
Godot Version : 3.4
Distribution Form : Godot Project
Discussion Link
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Comments
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gud pm, I really like this and would want to include it in my project. just downloaded the zip file and when I tried to extract it, an error message popped out. Pressed skip the specific error file and entered the folder, which didn't contain anything but empty folders.
after a few searches, I found out that sometimes Windows doesn't properly extract stuff which in those cases I should use a 3rd party extractor. I used WinRar and it asked me for a password.